10 DECLARER PROBLEMS WITH RECOMMENDED SOLUTIONS

                                                                    Ed Yosses May 8, 2010

 

 

 

 

                                    RECOMMENDED APPROACH TO DECLARER PLAY

 

1.   Identify the Problem(s)/the Risk(s) /the Issue(s)

2.   Identify Options

3.   Evaluate the Options

4.   Ask, “Can anything go wrong”? Then Execute the Higher % Options

 

 

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HAND #1

 

A Q J

 

 

4 3 2

 

 

A 8 4 3

 

 

7 6 5

 

 

K 10 8 2

 

 

3

A J 3

 

K 10 9 8

 

 

A K Q 5

 

 

Q J

 

 

♣ Q 9 4

 

                                                               

3 NT. Opening Lead = Club 2, then Club Ace, Club J, Club King, Club 10. On the 4th Club, East discards the Spade 3. What does South discard on the 4th Club?

 

SOLUTION: Know Basic Odds (finesse = 50%, 3-3 split = 32%). Consider the negative inference of East not discarding an encouraging Diamond.

 

 

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HAND #2

 

A 6

 

 

A 10 9 5 4 3 2

 

 

Q J

 

 

6 3 

 

10 9 7 5

 

Q J 2

? ? ?

 

? ? ?

A K 5

 

10 9 8 7

J 9 7

 

Q 10 5

 

K 8 4 3

 

 

Q 8 7

 

 

  9 7 6 

 

 

♣ A K 4

 

                                                              

Contract = 4 Hearts. Opening lead = Diamond Ace, then King, then Club Queen.

 

                        All 8 Possible Distributions of the 3 Missing Hearts

K J 6                                                                ---

                        K J                                                                   6

                        6                                                                      K J

                        K 6                                                                   J

                        J 6                                                                    K

                        K                                                                     J 6

                        J                                                                       K 6

                        ---                                                                    K J 6

Consider a Possible Problem Distribution (3 on your left).

 

SOLUTION: Finesse the Heart 10.

 

 

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HAND #3

 

K 10 5 4

 

 

J 6 5 3

 

 

A 4 2

 

 

A 3

 

♠ Q 7 6

 

  5

A K Q 10 9

 

7 4

  J 9

 

Q 10 8 7 6

10 6 5

 

Q J 8 7 2

 

A J 9 8 2

 

 

6 2

 

 

K 5 3

 

 

K 9 4

 

 

Contract = 4 Spades. Opening Lead = Heart Ace, then Heart King, then Diamond J.

 

SOLUTION: Try to Avoid Finesses. Do not draw trump. Ruff 2 more Hearts, cash the Ace &

King of Clubs, then play 3 rounds of Diamonds.

 

 

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HAND #4

 

A K 7

 

 

7 5

 

 

A J 6 4 2

 

 

8 5 2

 

6

 

9 8 5

K Q 10 9 4 3 2

 

8 6

Q 3

 

K 10 9 7

K 10 7

 

Q 6 4 3

 

Q J 10 4 3 2

 

 

A J

 

 

8 5

 

 

♣ A J 9

 

                                                              

Contracts = 4 Spades. Opening Lead = Heart K.

 

SOLUTION: Set up the Diamonds. With limited

entries to Dummy to preserve entries, play a small card from each hand the first time

Diamonds are played.

 

 

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HAND #5

 

8 5 3 2

 

 

6 4 2

 

 

A Q 6 5

 

 

A 6

 

K J 9 6

 

10 7

J 10 9 7 5

 

8 3

10 4

 

9 8 7 3 2

9 3

 

J 10 7 5

 

A Q 4

 

 

A K Q

 

 

K J

 

 

K Q 8 4 2

 

 

6 NT. Opening Lead = Heart 3.

 

SOLUTION: Unblock Diamonds in hand, play a SMALL Club from both hands, win the Spade switch, go to Dummy with the Club Ace, cash Diamonds. Return to hand in Hearts, cash Clubs from the top. (Surrender trick(s) early when you can afford to do so. If you cash all Diamonds before surrendering a Club, the hand with long Clubs may cash a good Diamond.)

 

 

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HAND # 6

9 8 7 6

A 10 2

K Q 2

A 4 3 

 

A J 10 4

 

K Q 3 2

8 7

 

6 4 3

J 10 3

 

7 6 5 4

J 7 6 5

 

10 8

                                                           

5

K Q J 9 5

A 9 8 

♣ K Q 9 6

 

                                                           

 

                                                         

 

6 Hearts. Opening lead = Spade Ace then Spade Jack.

 

SOLUTION: Reverse the Dummy (but

cash 2 Hearts first to learn if Hearts split 4-1). If so, rely on the Clubs. 

 

 

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HAND # 7                    4 Hearts. Open lead = Diamond 9.

 

 

K J

 

 

J 10 2 

 

 

J 8 7

 

 

9 6 5 4 3

 

 

 

 

5 3

 

 

A Q 9 8 6 5

 

 

A 3 2

 

 

♣ A K

 

                                                                

West                North               East                 South

Pass                 Pass                 Pass                 1 Heart

Pass                 2 Hearts          Pass                 4 Hearts

 

How will you get to Dummy to take the Heart finesse?

 

SOLUTION: The lead and failure to bid in 3rd seat means East has the King & Queen of Diamond & (must have the Heart King) so will not have the Spade Ace. Impute cards as needed. Consider what a Pass (or other call) means.

 

 

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HAND #8         6 Spades. Opening lead = Club 3.

 

A J 6

 

 

A Q 6 

 

 

10 5 4

 

 

A 10 7 2

 

8 7 5 4

 

3

9 7 3 2

 

10 8

K 8 7 2

 

J 9 6 3 

3

 

K Q J 9 8 5

 

K Q 10 9 2

 

 

K J 5 4

 

 

A Q

 

 

♣ 6 4

 

                                                                 

West                North               East                  South

                        1 NT                3 Clubs             3 Spades

Pass                  4 Clubs             Dbl                   4 Diamonds

Dbl                   6 Spades           All Pass

 

SOLUTION: You too can execute a squeeze! When desperate, play you out your winners. An opponent (East here) may be squeezed.

 

 

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Hand #9                                              

 

8 7 4

 

 

A Q 6 5 

 

 

8 6 5

 

 

7 5 4 

 

Q 3 2

 

5

8 3

 

10 9 7 4 2

A K J 4 3

 

10 9 2 

K 9 3

 

J 10 8 6

 

A K J 10 9 6

 

 

K J

 

 

Q 7 

 

 

♣ A Q 2

 

  

4 Spades. Opening lead = Diamond Ace, then Diamond King, then Diamond Jack.

 

SOLUTION: Create an entry to dummy by ruffing the 3rd Diamond with the Spade 9, then play the Spade Jack.

 

 

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Hand #10                                            

 

 

A J 6 4 2

 

 

8 2 

 

 

Q 5

 

 

A 9 6 3 

 

K 3

 

Q 9 8 7

J 10 7 5 3

 

Q 9 4

A 6 4

 

  9 8 4 3 

7 5 4

 

K 8

 

10 5 

 

 

A K 6

 

 

K J 10 7  

 

 

♣ Q J 10 2

 

 

3 NT. Opening lead = Heart 5. 

 

SOLUTION:  Identify and isolate the danger hand (West). Win the first Heart, play on Diamonds then duck 1 Heart & take the Club finesse.