MAJOR
SUIT GAME TRIES
By Larry Matheny
Your partner
raised your major suit and you have a hand too good to settle for just a
partscore, but not strong enough to bid game.
You are in that middle ground where you need to either tell partner
something or ask for more information.
The concept seems simple enough but it can be difficult. Which type of game try works best for
you? How many kinds are there?
A quick scan
on the inter-net showed more types than we have time to discuss. The list included:
Help Suit
Short Suit
Two-Way
There are
many more but today we only have time to discuss the most common agreements so
let’s start with a simple raise by responder as in 1
- 2
.
The Long Suit
game try is probably the oldest method employed. This is an attempt by opener to tell
responder more about his hand. He shows
a second suit with the understanding that as responder revalues his hand, he
should give extra weight to honors in this suit. Here is an example:
|
North |
|
South |
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|
|
|
||||||||||||||||
|
1
|
|
2 |
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|
3
|
|
4 |
Although
South has a minimum raise, the Long Suit game try tells him that his club
holding is probably all opener needs for game.
Here are some guidelines for responder:
|
1. |
If
responder has zero losers in the bid suit, he should bid game. |
|
2. |
If
responder has 1 loser in the bid suit, he should bid game, as in the example
above. |
|
3. |
If
responder has 2 losers in the bid suit but has the maximum values for a
single raise, he should also bid game. |
|
4. |
If
responder has 2 losers in the bid suit but has the minimum values required
for a single raise, he should sign off on the three-level in the trump suit. |
|
5. |
If
responder has three losers in the bid suit and maximum values for a single
raise, he can show a suit also at the three-level below the trump suit by
bidding that suit. This is known as a Counter Trial. Opener can then either sign off on the three-level
in the established trump suit or bid game if the known values of the Counter
Trial suit are helpful in determining whether game is possible. |
Over the
years, the Long Suit game try has become the Help Suit game try. The major difference is that opener may hold
fewer than four cards in the suit. But,
it’s important that we look at the suit that opener may hold in order to make a
Help Suit try.
Help
Suit game
tries
are
made
after
a
simple
major
suit
raise
by
responder
or
after a major
suit response to an opening bid and a raise to two by opener.
Classically
they are a try for game by bidding a three or four-card side suit with at least
one high honor, looking for a filling high honor or two from partner. However, some partnerships play that Help
Suit game tries can also be made with side suits that have no honors at all –
looking for primary strength or shortness and four trumps. Your partnership needs to decide whether to
use strictly classic Help Suit game tries or to also make help-suit game tries
in suits with no honors - otherwise there will be times when you won’t
know if you should accept your partner’s game try.
WHEN
SHOULD YOU MAKE ONE?
The
Help Suit game try should be used only when you want your partner to focus on
his holding in a particular suit, using that as the primary factor in
his decision to accept game or not. A
help-suit game try by opener shows a strong hand, typically with a very
good 15 to a poor 18 HCP or even less if you have a 5-5 two-suiter, looking for
help in a particular suit.
A
help-suit game try by responder typically shows a hand of around 9-12
HCP with chances for game if opener has help in responder’s side suit. When using Long Suit or Help Suit game tries,
there are other methods available to show extra values. You may rebid 2NT to show a balanced hand
with scattered values. You may also use
a rebid of three of your major as a general try.
Let’s look at
some examples:
1. Opener:
AQ1054
8
AK65
K98
Opener Responder
1
2
3
?
Now
let’s look at what responder should do:
a.
K98
10964
J103
A103 - Bid 4
,
your club holding is great.
b.
K98
Q109
J874
743 - Bid 3
,
your club holding is terrible.
c.
K98
KQ1072
84
764 - Bid 3
,
make a counter offer.
2. Opener:
87
A109765
AJ94
A
Opener Responder
1
2![]()
3
?
a.
10932
KJ3
KQ32
98 -Bid 4
,
this is easy.
b.
Q103
K82
876
QJ87 -Bid 3
, you have no diamond help.
c.
A109
KQ32
87
10943 -Bid 4
, your 4th trump is a great asset.
Opener Responder
1
1![]()
2
? -Bid
3
,
this is where you need help.
4. Opener :
A943
AQ964
A
AK8
Opener Responder
1
2![]()
2
This
game try may also be used as a slam try.
If responder signs off in 3
, opener will bid game. If responder accepts the game try, opener can
move toward slam.
Using
the Short Suit Trial bid, a new bid by the opener shows a singleton. For responder this means that the ace is
probably the only honor in the short suit that will help opener. Of course, this means that honors in the
OTHER suits will be what opener needs.
Again we use examples:
5. OPENER:
AK1093
KJ2
AJ9
2
Opener Responder
1
2![]()
3
?
Responder’s
rebids:
a.
QJ6
Q943
K4
J1094 -Bid 4
,
your red suit honors are good.
b.
QJ4
10943
876
KJ6 -Bid 3
,
your clubs are not working.
c.
J742
Q7
Q108
A1093 -Bid 4
,
your club ace is working.
As
I stated at the beginning, there are many more types of game tries available,
some much more sophisticated. You and
your partner should agree on the one that works best for you. Then you should discuss exactly what it takes
to accept a game try. Remember that hand
evaluation is a constantly moving target depending a lot on the auction. A good raise can lose value when your honor
cards are of little or no use to your partner.
Also, the opponents can enter the bidding and further complicate the
auction. The most important thing is to
have a method that you and your partner understand.