BASIC BRIDGE TECHNIQUES

By Steve Turner

 

In this session we are going to examine some concepts with which the successful player needs to be familiar.  There is nothing particularly difficult here yet many people have failed when tested at the table.

 

1.  The Holdup

 

Hand #1

Dlr

 N

Vul

E-W

S

A96

H

K98

D

Q753

C

Q53

S

KJ742

H

107

D

9842

C

J6

    

S

Q103

H

6543

D

J6

C

A1094

 

S

85

H

AQJ2

D

AK10

C

K872

West

North

East

South

 

Pass

Pass

1NT

   Pass

   3NT

All Pass

    

 

West leads his fourth best spade.  Plan your play.

 

SOLUTION:  You have only eight tricks so you must develop a club trick.  First, you must duck the first two spade leads and win the third, in case West started with 5 spades.    Then you must hope that East holds the Ace of clubs.  If East holds a fourth spade, the suit is divided 4-4 and you make the hand.  If the club Ace is in the West hand, you cannot make the contract.    
 

NOTE:  The small doubleton spade should not deter you from opening 1NT.  If you open 1C, you have no good rebid.


2.  Count Your Tricks

 

Hand #2

Dlr

 N

Vul

E-W

S

A96

H

QJ1065

D

AK4

C

KJ

S

KJ42

H

K42

D

96

C

8753

    

S

Q53

H

987

D

1052

C

A1094

 

S

1087

H

A3

D

QJ873

C

Q62

West

North

East

South

 

1H

Pass

1NT

   Pass

   2NT

   Pass

    3NT

All Pass

 

 

 

 

West leads his fourth best spade.  Play your play.

 

SOLUTION:  Although the spade Deuce suggests a four-card suit, there is no reason not to holdup and win the second spade.  This is just good technique (vs. sneaky opponents). A quick tally of your tricks shows only seven: 1 spade, 1 heart, and 5 diamonds.  Although the heart suit is attractive, unless the King is doubleton in the East hand, taking a winning heart finesse will only give you one more trick and, if it loses, there is a fifth trick for the defense .  Playing on clubs will give you the two extra tricks you need.  Notice that, in this example, if declarer takes the losing heart finesse, the contract will fail in an ice cold contract.

 

3.  The Safety Play

 

Hand #3

Dlr

 N

Vul

E-W

S

A862

H

QJ102

D

K94

C

AK

S

 

H

654

D

J763

C

J76532

    

S

J1054

H

987

D

105

C

Q1094

 

S

KQ973

H

AK3

D

AQ82

C

8

West

North

East

South

 

1NT

Pass

2H

   Pass

   3S

   Pass

   4NT

   Pass

   5H

   Pass

   5NT

   Pass

   6H

   Pass

   7S

All Pass

 

 

 


West leads his fourth best club.  Plan your play.

SOLUTION:  The only thing that can defeat this hand is a 4-0 spade break.  Since you cannot pick up the suit if West has four spades, your first play must be the Ace of spades.  Now you can pick up East’s trumps.  A low spade to your hand will quickly put North busy looking for a new partner.  Actually this shouldn’t be titled “Safety Play”; rather it is the ONLY play. 

Hint:  Look for a potential problem before you play to trick one.

 

  1. Ignore the Minor - Go for 3NT

 

Hand #4

Dlr

  N

Vul

E-W

S

A105

H

10

D

Q109

C

KJ9853

S

764

H

K7542

D

J82

C

A7

    

S

J983

H

J986

D

K64

C

64

 

S

KQ2

H

AQ3

D

A753

C

Q102

West

North

East

South

 

Pass 

Pass

1NT

 Pass

3NT

All Pass

 

 

At duplicate, it is rarely correct to head for a minor suit game.  It just doesn’t score as well.  This hand is a typical example.  Those in 5C will make four or five depending upon the opening lead and the diamond guess.  Even those successful in 5C will only score +400.  Assuming a heart lead in 3NT, those declarers have an easy eleven tricks for +460.  Without a heart lead there are still ten certain tricks for +430.  Hint: Be certain there is a wide-open suit before bypassing game in NT.  Even then the opponents may not be able to cash five tricks before you have nine.

 

5.  Open 1NT and 2NT with Semi-balanced Hands

 

Hand #5

Dlr

  S

Vul

E-W

S

A982

H

Q932

D

Q10

C

KJ3

S

Q1073

H

10765

D

K7

C

A98

    

S

654

H

K84

D

984

C

7654

 

S

KJ

H

AJ

D

AJ6532

C

Q102

West

North

East

South

 

 

 

1NT

 Pass

2C

 Pass

2D

Pass

3NT

All Pass

 

 

One reason for opening 1NT is to show partner the strength of your hand immediately.  Another plus is that it eliminates rebid problems.  If you open the South hand 1D, you don’t have a good rebid after North’s 1H response.  You have the values for 3D but your suit is not good enough for a jump rebid.  Also, it’s usually right for the stronger hand to declarer the contract. 

Hint: Looking again at the comparison of 3NT and five of a minor, those in Notrump will likely score +460 while those in 5D will be +400.  Note: Avoid this action with 2 bad doubletons.


6.  Avoid Finesses When Possible

 

Hand #6

Dlr

  S

Vul

E-W

S

K1092

H

AJ9

D

A84

C

J93

S

76

H

?42

D

QJ109

C

K1082

    

S

5

H

?765

D

652

C

Q7654

 

S

AQJ843

H

K103

D

K73

C

A

West

North

East

South

 

 

 

1S

 Pass

2NT*

 Pass

4NT

    Pass

  5H

   Pass

    6S

All Pass

    

 

 

*Forcing spade raise

 

West leads the Queen of diamonds.  It appears you have a diamond loser so you must not lose a heart.  How do you continue? SOLUTION:  It doesn’t matter who holds the heart Queen.  Win the diamond in your hand, unblock the club Ace, and play a trump to dummy, followed by a club ruff.  Another trump to dummy allows you to ruff dummy’s last club.  Next you simply play Ace and another diamond.  They must now either lead a heart or allow you to discard a heart as you ruff in the other hand.  Note: This is called a standard ELIMINATION play.  Guessing is for the young and the very lucky. 

 

7.   Prevent the Holdup

 

Hand #7

Dlr

  N

Vul

E-W

S

A6

H

653

D

AQ

C

QJ10872

S

1098

H

102

D

987643

C

A4

    

S

QJ32

H

KQ984

D

105

C

K3

 

S

K754

H

AJ7

D

KJ2

C

965

West

North

East

South

 

1C 

1H

2NT

 Pass

3NT

All Pass

 

 

West leads the heart ten: what should East play at trick one?

Solution:  East knows from the opening lead and bidding that South holds the AJX of hearts.  If he plays the Queen (or King) at trick one, South will duck and win the second heart.  This will leave West with no heart to lead when he is in with the club Ace.  Therefore, East must encourage with the nine and force South to win the first heart.  When West wins the club Ace, he returns his remaining heart so that, when East wins the club King, he can cash his clubs to defeat the contract.   Hint: This is a good example of why you must stop and think about the entire hand before you play to trick one.  Look at the opening lead and remember the bidding.

 

8.  Listen to the Bidding

 

Hand #8

Dlr

  N

Vul

E-W

S

83

H

QJ107

D

J103

C

AJ102

S

AJ75

H

A52

D

842

C

985

    

S

109

H

8

D

K9765

C

KQ764

 

S

KQ642

H

K9643

D

AQ

C

3

West

North

East

South

 

 Pass

Pass

1S

 Pass

1NT

 Pass

2H

 Pass

   3H 

    Pass

    4H

    Pass  

   Pass

    Pass

 

 

Before West made his opening lead, he reflected on the auction.  It seemed likely that declarer would have to trump spades in dummy, so he led a low trump.  South won in dummy and led a low spade to his Queen.  West won and played Ace and another heart.  This left declarer with only one trump in dummy and he eventually lost three spades and one heart.  Note that if any other suit is led, declarer can manage to ruff two spades in dummy and make the contract.  Also notice the importance of the seven of spades.  It ended up being the setting trick.

 

9.  Don’t Sell Out…Balance!

 

Hand #9

Dlr

  N

Vul

None

S

A3

H

QJ107

D

QJ10

C

A1062

S

J765

H

A52

D

A874

C

43

    

S

K1098

H

83

D

K32

C

Q985

 

S

Q42

H

K964

D

965

C

KJ7

West

North

East

South

 

1C

Pass

1H

 Pass

2H

 Pass

Pass

 DBL

   Pass 

    2S

   Pass

    Pass  

   Pass

   

 

 

This is a typical auction in a matchpoint pairs event.  It is almost ALWAYS correct for West to balance in this auction.  The “rules” are 1) the opponents have a fit, and 2) they have stopped below game.  Letting them play at the two-level with a fit will usually give you a bad result.

In this example, you will go down one trick for –50.  The opponents can make +110 or +140, depending upon the club guess.  Even if you get doubled, your –100 is a good result.   West knows East is marked with points because the opponents stopped short of game and, if the opponents bid on to the three-level, East should not bid again.  The goal is to push the opponents to the next level.  They may make it,but it’s better than allowing them to play at the two-level.