Games: Bid the safest game. At matchpoints, you may get a markedly better
score for playing in notrump instead of a major, or in a major instead of a
minor. IMP scoring, however, neutralizes the differences between these
contracts. Your best strategy is to
choose your best (longest) trump fit and bid the game that's most likely to
make -- even if it's 5C instead of 3NT.
Part scores: Look for the safest part score. Don't worry about searching for a few extra
points by playing in notrump instead of a minor.
Overcalls: Matchpoint players often make light overcalls, but it
pays to beef up your overcalls at IMPs.
If you're vulnerable -- or if your overcall is at the 2-level -- you
should promise a strong suit and the playing strength of a full opening bid.
Competing and balancing: Don't be too bold.
Unless you have a good suit and good hand, let the opponents play in
their low-level contracts, especially if you're vulnerable. Trump length is more important than overall
strength, so don't let the opponents push you to the 3-level unless you have a
9-card trump fit.
Doubles: There's little to gain -- and much to lose -- by
making a penalty double of a close contract, especially a part score. Don't make a penalty double unless you're
reasonably sure the contract is going down at least two tricks. If the opponents sacrifice against your game
and you are in doubt about whether to bid higher, double and take your sure
plus score.
Sacrifices: If you want to take a non-vulnerable sacrifice over
your opponents’ vulnerable game, you should be reasonably sure that you won't
go down more than two tricks. If you're
vulnerable, you should be virtually certain that you won't go down more than
one trick. Anything more is "too
close for comfort" at IMP play, and won't gain you many IMPs. When in doubt, let the opponents play the
contract and hope you can beat it.
Overtricks: When you're declarer, don't risk your contract
trying to make an overtrick. Always
choose the safest line of play to make your contract, even if it might cost you
an overtrick or two.
Opening leads: Be cautious about trying for a swing with an unusual
opening lead. In the long run, it's
usually best to make your "normal" lead -- the same one you think
your opponent will make when the board is played at your teammates' table. Save your brilliant defensive plays for later
in the hand, when you have more information.
Defense: Be optimistic and fairly aggressive when defending
the opponents' contracts. If there's a
layout of the cards that will result in a set, choose your leads and plays to
cater to that possibility, even if it means you may give up an overtrick if
you're wrong.
Bid aggressively. Matchpoint
duplicate is definitely a bidder’s game.
If the limit of the hand is a partscore, SAFETY is the most important
consideration; your primary objective is to GO PLUS. Remember, any plus will outscore all those
pairs who go minus with your cards.
Although high priority is given to locating a major suit fit, often a
good minor suit fit will yield either your only plus
score or a better plus score than notrump.
Game should be bid if you have around a 55% to 60% chance of success.
Choose the highest-scoring game. For game
contracts, you should be most anxious to play 4H or 4S, willing to play 3NT and
reluctant to play 5C or 5D. If you have
game values and a club or diamond fit, consider playing 3NT instead.
Overcall freely. At the one-level, don't be afraid to make light,
lead-directing overcalls (as few as 8 or 9 points if you have a good suit),
especially if you're not vulnerable and your opponent opens a minor. If you have to go to the two-level to bid
your suit, though, be cautious. For a
two-level overcall, you should have good high-card strength (11-12+ pts.) and a
very good suit (a strong 5-carder or, better, a 6+-card suit). A vulnerable two-level overcall
should be even stronger.
Raise partner's suit freely. Even if you're
light in high-card points, stretch to raise partner if you have a fit for his
suit, especially in competitive auctions.
Sacrifice more often. If you have a
good fit, sacrifice freely if your opponents are vulnerable and you are
not. But be very
conservative about sacrificing when you're vulnerable.
Don't "sell out" too low. If the opponents stop at a low level, you don't have
to have a strong hand to balance back into the auction. The best time to
compete is when:
(1) You're not vulnerable;
(2) The opponents have stopped in 1 or 2 of a suit contract
(not 1NT or 2NT); and
(3) You hold shortness in the opponents’ trump suit.
Double more partscores. If you bid to a partscore you think you could have
made, but your opponents bid over it, a double is sometimes necessary for you
to get even an average score. (Be very
careful in choosing when to use this tip!)
Use a simplified form of the "Law of
Total Tricks (Trumps)" for competitive decisions. In part-score
situations -- those where you've found a fit but wanted to stop in a partscore
-- don't let the opponents push you to the three-level unless you have at least
a 9-card trump fit.
Make "normal"
opening leads. Don't try for a "top" by choosing an
unusual lead. Against most contracts,
choose a safe, non-deceptive opening lead.
Look for overtricks. Unlike
in rubber bridge, it's sometimes right to make a fairly risky play trying for
the overtrick -- especially when you're in a "normal" contract that
you think will be bid by other pairs.
Play it safe if you're in an unusual
contract. Go for the sure plus score if you're playing or
defending a contract that you think probably won't be bid at most tables.
Play with the
"field". When in doubt about what to bid or play, try to guess
what might be happening at other tables and go for a similar result.
Consider using 15-17 pts. as the range for your opening 1NT bids. A
1NT opening often gives you a bidding advantage because your responses are so
well defined and your opponents will find it more difficult to enter your
auction. Most duplicate players use the 15-17 point range (rather than 16-18)
because it allows them to open more hands with 1NT. If you use this range, responder will need to
adjust his point requirements up by 1 pt.
You should also change your 2NT opening range to 20-21 or 20-22 pts.
Consider adding popular
conventions to your system. Because many duplicate pairs play the
conventions and treatments listed below, you might want to try them, too. Recommended (in no particular order):
1.
Negative doubles
2. New Minor Forcing
3. Weak Two bids
4. Michaels Cuebids & Unusual 2NT (two-suited
overcalls)
5. Jacoby Transfers (responses to an opening 1NT)
6. Jacoby 2NT (forcing major-suit raise)
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Opening lead: Queen of
hearts.
At IMPs it would be a routine safety play to duck the first round of
clubs. This ensures the contract against a 4-1 club split. Playing
matchpoints, this safety play would be the height of folly. The contract
is easy to reach and the opening lead appears normal. Ducking a club will
cost a trick when the clubs split 3-2, and gain one trick when they split
4-1. Since the 3-2 split if far more likely than a 4-1, ducking will be
wrong more often than it will be right.
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Opening lead: Three of diamonds
You are in what appears to be the normal contract but
it’s difficult to tell if the same opening lead will be made at other
tables. After drawing trumps (2-2), you
lead a heart to the ten and queen and back comes a club. At IMPs your game is safe losing only two
clubs and one heart. But at matchpoints,
you have the chance to repeat the heart finesse and make an overtrick if the
heart king is on your left. Of course
you go down if it loses. Is it worth
it? The odds of one of the heart honors
being on your left is 75% so you will win an overtrick three times for every
time you fail. Go for it! Remember those who received an opening club
lead never had a chance to make five.
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*Game forcing heart raise
Opening lead: Queen of
spades
Here’s a defensive
problem. After a routine auction, your
partner in the West chair leads the queen of spades. You win the ace and quickly see you need
three club tricks to defeat the contract.
At IMPs you quickly lead a low club and hope that declarer with Qxx will
guess wrong and play low. At
matchpoints, it is a different problem.
There are too many combinations where this will allow declarer to make
an overtrick so you should cash your two club tricks and hold declarer to his
contract.
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Opening lead: King of spades
You are playing in a pairs event and after several tortured rounds of bidding,
West’s spade overcall forced you to settle in 5
rather than 3NT.
West leads the king of spades and while this was obviously partner’s
fault, you must make the best of it.
It’s clear that you will receive a very poor score if 3NT is successful,
so you must assume it will be defeated.
Therefore, your goal is to ensure your contract. Win the ace of spades and lead a low club to
your ten to guard against a 4-0 club split.